Jul 28, 2012, 08:06 PM // 20:06 | #1 |
Academy Page
Join Date: Feb 2012
Profession: Me/E
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Effects monitor for the enemies?
Is there a way to view the specific effects an enemy is currently under in Guild Wars?
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Jul 28, 2012, 08:44 PM // 20:44 | #2 |
Lion's Arch Merchant
Join Date: Jun 2005
Profession: Me/
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No (except for all the info the health bar gives, about enchantments, hexes, and conditions).
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Jul 28, 2012, 08:51 PM // 20:51 | #3 |
Academy Page
Join Date: Feb 2012
Profession: Me/E
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The health bar tells me an enemy has hexes, enchantments, etc. But it doesn't tell me what they are; hardly specific.
Last edited by Sebiale; Jul 28, 2012 at 08:54 PM // 20:54.. |
Jul 28, 2012, 08:52 PM // 20:52 | #4 |
Krytan Explorer
Join Date: Aug 2010
Location: Czech Republic
Guild: The Dragonfly Effect [Phi]
Profession: Rt/
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Know your enemy, watch their what skills they use. This is the only way to know.
---------- Because there is no way to recognize any specific effect. Last edited by Sagittario; Jul 28, 2012 at 08:58 PM // 20:58.. |
Jul 28, 2012, 09:37 PM // 21:37 | #5 |
Lion's Arch Merchant
Join Date: Jun 2005
Profession: Me/
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Usually there won't be more than one or two enchantments they could have, if you know their bars and their allies' bars (either by looking them on the wiki or by watching your skill monitor as you work through an area). Hexes come from your team, so you should be able to keep decent track of those, too. The color of their bar will give you some sense of their conditions (poison/disease are green, bleeding is light red, deep wound is partly gray, hex degen is purple).
You can't see special monster skills, though, except by watching the skill monitor. It takes time to get familiar with everything, I imagine, but you really can usually tell what's on someone, at least enough to change your skill usage as necessary. |
Jul 29, 2012, 01:33 AM // 01:33 | #6 |
Wilds Pathfinder
Join Date: Aug 2005
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Deep wound is the only one with a unique health bar identifier that sticks, but that's because there was never a visible effect/animation for it unlike all the other conditions.
Edit: bleeding is unique too, but can be overridden. Last edited by Premium Unleaded; Jul 29, 2012 at 03:38 AM // 03:38.. |
Jul 29, 2012, 10:32 AM // 10:32 | #7 |
Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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There are visual queues for conditions:
Daze is a bubble around their head, which traces like the pointer when you slow it down, when they move. Blind is a big black spray-paint misty fog weezer symbol in their face. Cripple shows dust being kicked up from their legs and the hobble. You don't really need to notice the cue of cripple because if they're crippled you will hit them, if they're not you will notice them running away. Weakness is similar to an elementalist's enchantment ring around the stomach, but it's not glittery and it's grey and cloudy. Bleeding, I don't think it has a visual cue, but it turns the health bar pale red, however it can be overridden by Poison which is fine really because bleeding is very accessible and Poison deals more degen anyway (which is a murky green btw) And of course you can't forget burning. There's only one way to tell someone is suffering the Burning condition, and I'll have to borrow the Paragon's Leadership shout to explain this one because I can't find any more poetic way to put this... "THEY'RE ON FIRE!" |
Jul 29, 2012, 04:17 PM // 16:17 | #8 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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The enemy, hero, and henchman AI has access to effects on their current target, but the player interface does not display this data for enemy targets beyond the visual cues listed above.
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